Enemy Contact

Task Force Glacier - House rules

Task Force Glacier will use Luke Gearing's Violence as the base game. Remove Gearing's paragraph on [Redacted] experiences, see Downtime - Face Reality below.

Character Creation

Sanity

Start with 60 + 2d20 Sanity (SAN). Capped at 100. If SAN ever falls below 1, the PC loses their grip on our reality and becomes an NPC.

Bonds

Skill Resolution

Roll 2d6, add/subtract any modifiers, succeed on a 7 or greater. A skill and/or experience provides +1-3 depending on relevancy. Generally a narrower skill/experience provides a greater magnitude. Modifiers are player facing (except when dealing with [REDACTED]).

Sanity Checks

As Delta Green. Breaking Point is always 80% of current SAN. When there is a Break, reset your Breaking Point.

Downtime Activities

After every scenario you can either add another experience (up to your maximum of 5) or replace a non-permanent experience with a new one. Experiences added this way cannot be related to [REDACTED], see Face Reality below.

  1. Face reality. Accept what has happened but be forever changed. Make 1 experience permanent, this experience must involve [REDACTED]. This adds 2d10 to your sanity and provides a plus 1 on any roll to understand [REDACTED]. This bonus stacks. Alternatively, a player may instead make an experience permanent to become adapted to Violence or Helplessness.
  2. Test a bond. How strong is your connection to humanity? Roll against your sanity. If you roll at or below, gain 1d6 + the bond’s score in SAN. If above, reduce your bond score by 1.
  3. Strengthen a bond. Roll against your sanity. If you roll at or below, gain +1 to the bond’s score (up to a max of 5). If above, -1 Bond and reduce your SAN by 1d6.
  4. Train a skill. Roll 2d6, mark the number rolled, this is your experience in learning the skill. Once you accumulate 12 experience you learn the skill. You may use a skill being learned as normal, however you can only learn 1 skill at a time.
  5. Rest. For injuries with a variable heal time, recover at the quickest rate possible.
  6. Retire.